Jobs

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Troll is a visual effects house based in Finland, known for producing high quality content for feature films, TV series and commercials. We are committed to delivering our clients the best possible quality and coming up with solutions to seemingly impossible tasks.

We offer a chance to work on world-class projects in a friendly, fun and creative work environment. We have offices in two cities: Helsinki and Tampere. Come join our team here in beautiful Finland! We have the cleanest air, thousands of lakes, the best education and the happiest people. We think you’ll love it here too!

2021-09-19

Lead Modeler

We’re looking for a Lead Modeler to join our team in Tampere, Finland to work on upcoming feature film visual effects.

Particularly, we’re looking for a lead modeler with extensive experience (5+ years) in:

  • Modeling, sculpting and texturing geometry for feature films
  • Production process and pipeline with Maya and ZBrush
  • Leading and guiding junior modelers
  • Shading and look development (Maya/V-ray)
  • Texturing with Substance and/or Mari
  • Packaging assets for Maya, ZBrush, and Houdini pipeline

 

The position is preferably on-site but remote work is also an option. Contract would start in August but the exact start date is open to negotiation. EU residency/work permit required.

 


 

Pipeline TD

We are looking for a Pipeline TD to join our team in Tampere, Finland to help create and develop our pipeline. This position is full-time and in-house.

Particularly, we’re looking for a Pipeline TD with (+2yrs) experience in:

  • Scripting / tool development (knowledge of Maya, Nuke, Hiero, MEL script and Python is required, Houdini is a bonus)
  • Understanding of vfx/3D pipeline. 
  • A general understanding of networking and performance issues that arise with automated tools.
  • Ability and tendency to problem solving and independent tool development according to Supervisor / Lead / Project specifications
  • Prior familiarity with Shotgun / Shotgun Toolkit is a plus

 

We are looking to fill this position full time and asap, but we consider shorter contracts and availability as well. EU residency/work permit required.

 


 

Lighting Artist

We are looking for a Lighting Artist to join our team in Tampere, Finland to light and render out CG elements for feature films. This position is full time and on-site but we are open to considering remote and project-based work also.

Requirements:

  • Experience (3+ years) in Maya and V-ray/Arnold
  • An understanding of compositing techniques in Nuke 
  • Light / look develop for integration of CG elements
  • Prior experience as lighter for feature films
  • Familiar with animation pipelines, render processes, and composition
  • Works well with short deadlines and fast turnarounds (able to adapt to changing deadlines)
  • Having worked with or have an understanding of Shotgun Software is a plus

 

Responsibilities:

  • Interface with other departments to collect assets and shots forward
  • Ability to break down your shots to layers 
  • Optimize your render set-ups for efficient render farm usage and to improve the quality of results
  • Ability to create lighting / render layer setups to be used by other artists

 

We’re happy to provide whatever assistance you might need with relocation to Tampere. For remote work a fast and reliable internet connection is essential. Contract would start in mid August but the exact start date is open to negotiation. EU residency/work permit required.

 


 

Look Dev Artist

We are seeking a Look Dev Artist to join our team in Tampere, Finland to finalize assets on upcoming feature films. This position is full time and on-site but we are open to considering remote and project-based work also.

Requirements:

  • Experience (3+ years) in Maya
  • Familiarity with Nuke, Photoshop, Substance Painter / Mari
  • Prior experience creating photo-real elements for feature film
  • Experience in shading, texturing and rendering with V-ray/ Maya, especially hard surface models
  • Familiar with animation pipelines, render processes, and composition
  • Works well with short deadlines and fast turnarounds (able to adapt to changing deadlines)
  • Having worked with or have an understanding of Shotgun Software is a plus

 

Responsibilities:

  • Work with modeling / texturing artists to finalize assets (if needed)
  • Create a photorealistic look for assets that match the practical versions under the direction of VFX Supervisor 
  • Work closely with Lighting TD’s and supervisors to ensure that all assets work within the scope of lighting & comp pipeline requirements.

 

We’re happy to provide whatever assistance you might need with relocation to Tampere. For remote work a fast and reliable internet connection is essential. Contract would start in September but the exact start date is open to negotiation. EU residency/work permit required.

 


 

VFX Producer

We’re looking for a VFX producer to join our team in Tampere, Finland to work on upcoming feature film visual effects.

Particularly, we’re looking for a VFX producer with extensive experience in:

  • Producing feature film VFX
  • Client-facing project management
  • VFX workflows, pipelines and turnarounds
  • Managing project budget, overseeing team workflow and production schedule
  • Providing detailed and accurate bids

 

The position is on-site and full-time but we are happy to consider remote or project-based contracts as well. Contract start date is open to negotiation. EU residency/work permit required.

 


2021-09-28

Matchmove Artist

We are looking for a Matchmove Artist to join our team in Tampere, Finland to provide high-quality, pixel-accurate 3D camera, and object track solutions for our upcoming feature film project. This position is full time and on-site but we are open to considering remote and project-based work also.

Responsibilities:

  • Derives accurate camera and object 3D solutions adhering to all provided camera and subject specifications (focal length, film back, lens distortion, rolling shutter, etc.)
  • Flags when there are issues and lack of clarity of your tasks informing relevant supervisors and production managers
  • Ensures continuity between scenes/shots when working with other Matchmove and Layout artists with the same project, sequence, assets, etc.

 

Qualifications & Experience:

  • Previous experience in a similar role within the live-action visual effects industry for feature films
  • Good understanding of 3D camera principles like lenses, distortion, lens grids, parallax, types of the camera move, overscan.
  • Understanding camera motion in 3D space, animating camera moves manually with logical motion
  • Great eye for detail and precision with strong problem-solving skills
  • Team player who excels in a collaborative environment

 

Software Requirements:

  • Proficiency in Maya is great to have.
  • 3DEqualizer, SynthEyes or similar tracking knowledge is a must.
  • Nuke knowledge is an advantage.

 


 

Lead Matchmove Artist

We are looking for a Lead Matchmove Artist to join our team in Tampere, Finland and will be responsible for the quality control of all matchmove assets. The role will require an in-depth knowledge of industry standard matchmove software and a thorough understanding of film cameras, lens and onset data, as well as management of the matchmove crew. This position is full time and on-site but we are open to considering remote and project-based work also.

Responsibilities:

  • Quality control of all matchmove assets and will thoroughly examine the quality of the motion solved in the generated test renders.
  • Work closely with the VFX Producer, layout team, and animation team to ensure that crewing and delivery timetables are met.
  • Mentoring and advancing other VFX artists.
  • Help collect onset data in collaboration with the VFX Supervisor. Responsible for ensuring that data coming from the set is organised and available.

 

Qualifications & Experience:

  • Several years experience in the Matchmove department. Excellent technical skills with Matchmove tools and an in-depth knowledge of film cameras and lenses.
  • Excellent eye for details and an exacting nature with high standards. Can give precise and constructive feedback.
  • Wide vision for how Matchmove assets will deliver to other downstream departments.
  • Great organisational skills and ability to manage a high shot load, while meeting production timetables and budgets.
  • Team player who excels in a collaborative environment

 


 

VFX Compositor

We are looking for a VFX Compositor to join our team in Tampere, Finland and will be responsible for ensuring photoreal integration of all visual effects elements with the live action plate and for ensuring aesthetic consistency across their shots. The Compositor will develop innovative technical solutions to complex compositing integration problems. They must manage complex upstream dependencies particularly from the Lighting Department, often for many shots at the same time.

Responsibilities:

  • Delivering final shots that are creatively and technically excellent, address all notes on schedule.
  • Communicates with other departments, particularly Lighting to ensure comps are up to date.
  • Work in partnership with Compositing Supervisor to improve and enhance template scripts and show wide compositing tools.

 

Qualifications & Experience:

  • Previous experience in compositing. To be a creative problem solver who likes technical challenges and can manage complex systems.
  • To be comfortable with the more technical aspects of CG integration, the colour pipeline, the 2D pipeline and can effectively use 3D solutions to enhance/aid in 2D compositing tasks.
  • Excellent eye for integration issues, can discern subtle changes in lighting, colour, grain, blur, edges.
  • Familiarity with node graphs and knowledge of Python is an advantage.

 

Software Requirements:

  • A full working knowledge of Nuke.

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