Jobs

Apply for an open posi­tion

 

Troll is a visual effects house based in Finland, known for producing high quality content for feature films, TV series and commercials. We are committed to delivering our clients the best possible quality and coming up with solutions to seemingly impossible tasks.

We offer a chance to work on world-class projects in a friendly, fun and creative work environment. We have offices in two cities: Helsinki and Tampere. Come join our team here in beautiful Finland! We have the cleanest air, thousands of lakes, the best education and the happiest people. We think you’ll love it here too!

2022-01-12

 

Lighting Artist

We are looking for a Lighting Artist to join our team in Tampere, Finland to light and render out CG elements for feature films.

Requirements:

  • Experience (3+ years) in Maya and V-ray/Arnold
  • An understanding of compositing techniques in Nuke 
  • Light / look develop for integration of CG elements
  • Prior experience as lighter for feature films
  • Familiar with animation pipelines, render processes, and composition
  • Works well with short deadlines and fast turnarounds (able to adapt to changing deadlines)
  • Having worked with or have an understanding of Shotgun Software is a plus

 

Responsibilities:

  • Interface with other departments to collect assets and shots forward
  • Ability to break down your shots to layers 
  • Optimize your render set-ups for efficient render farm usage and to improve the quality of results
  • Ability to create lighting / render layer setups to be used by other artists

 

We’re happy to provide whatever assistance you might need with relocation to Tampere. For remote work a fast and reliable internet connection is essential. Contract start date is open to negotiation. EU residency/work permit required.

 


 

Look Dev Artist

We are seeking a Look Dev Artist to join our team in Tampere, Finland to finalize assets on upcoming feature films.

Requirements:

  • Experience (3+ years) in Maya
  • Familiarity with Nuke, Photoshop, Substance Painter / Mari
  • Prior experience creating photo-real elements for feature film
  • Experience in shading, texturing and rendering with V-ray/ Maya, especially hard surface models
  • Familiar with animation pipelines, render processes, and composition
  • Works well with short deadlines and fast turnarounds (able to adapt to changing deadlines)
  • Having worked with or have an understanding of Shotgun Software is a plus

 

Responsibilities:

  • Work with modeling / texturing artists to finalize assets (if needed)
  • Create a photorealistic look for assets that match the practical versions under the direction of VFX Supervisor 
  • Work closely with Lighting TD’s and supervisors to ensure that all assets work within the scope of lighting & comp pipeline requirements.

 

We’re happy to provide whatever assistance you might need with relocation to Tampere. For remote work a fast and reliable internet connection is essential. Contract start date is open to negotiation. EU residency/work permit required.

 


 

Texture Artist

We are looking for a Texture Artist to join our team in Tampere, Finland to create photo-realistic textures of real-life subjects. We look for accomplished artists to work as part of our resourceful creative team on high-profile feature films.

Responsibilities:

  • Sr Texture Artist to work closely with the assets, shading and lighting artists
  • With an emphasis on the aesthetics and techniques of photo-realistic effects, the Texture Artist will be responsible for creating photo-real texture and relevant maps
  • Develop and manage textures for production pipeline
  • Manage quality of 3D models and textures for production use in high and low res format
  • Work in partnership with look development and lighting artists to ensure shots are delivered to the very highest standard
  • Help establish suitable working techniques for the members of your team and work in conjunction with the production team (VFX Supervisor, CG supervisor, coordinators, producer) to establish schedules and technical requirements
  • Experience in lighting and rendering 3D objects and assets

Requirements:

  • A minimum of 5+ years VFX experience working on feature films and/or television series
  • Strong artistic skills required
  • Mid to Senior level experience using Autodesk Maya, Substance Painter/Designer, Z-Brush, Photoshop, or similar software
  • Senior level experience with Maya texturing methodologies
  • Experienced layout/texture artist
  • Experienced photo realistic painter/sculptor
  • Proven 3D modeling skills in hard surface subjects
  • Ability to accurately evaluate scope and time requirements
  • Effective team player, you enjoy collaborations and mentoring others
  • A traditional arts background, keen eye and emphasis on photo-realistic work and real-life subject matter
  • Working knowledge of rendering and lighting
  • A strong understanding of real world materials is essential and must be demonstrated in the work on your reel

 

 


 

VFX Compositor

We are looking for a VFX Compositor to join our team be responsible for ensuring photoreal integration of all visual effects elements with the live action plate and for ensuring aesthetic consistency across their shots. The Compositor will develop innovative technical solutions to complex compositing integration problems. They must manage complex upstream dependencies particularly from the Lighting Department, often for many shots at the same time.

Responsibilities:

  • Delivering final shots that are creatively and technically excellent, address all notes on schedule.
  • Communicates with other departments, particularly Lighting to ensure comps are up to date.
  • Work in partnership with Compositing Supervisor to improve and enhance template scripts and show wide compositing tools.

 

Qualifications & Experience:

  • Previous experience in compositing. To be a creative problem solver who likes technical challenges and can manage complex systems.
  • To be comfortable with the more technical aspects of CG integration, the colour pipeline, the 2D pipeline and can effectively use 3D solutions to enhance/aid in 2D compositing tasks.
  • Excellent eye for integration issues, can discern subtle changes in lighting, colour, grain, blur, edges.
  • Familiarity with node graphs and knowledge of Python is an advantage.

 

Software Requirements:

  • A full working knowledge of Nuke.

Leave an appli­cation

1. Choose the desired position(s)

Concept artMatte paintingMatchmoveModelingTexturingEffectsLighting&shadingCompositingMotion graphicsRenderingAnimationRiggingProductionOther

2. Choose your desired job type(s)

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3. Are you an EU citizen?

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4. Are you willing to relocate to Finland?

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6. Upload your portfolio and/or cv (pdf, doc, txt, rtf, 4mb max)